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ng1: validate resident frames through wgpu window - #732
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techomancer merged 5 commits intoNov 14, 2026
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Compare ordered and resized resident frames with the software compositor using an explicit diagnostic readback of the common presenter texture. Document the native-window gate and its test-only scope.
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Summary
Scope and limitations
This builds on merged #731 and remains test-only; it does not enable production Newport GPU mode. The texture readback is an explicit test diagnostic, not part of ordinary presentation. Surface submission is exercised, but the test does not inspect final swapchain or on-screen pixels.
The threaded native-window test is available on Windows and Linux. macOS/Metal needs a separate main-thread window harness. #698 is not a prerequisite; its shared-presenter changes will need reconciliation if it lands.
Validation
On Windows with an NVIDIA RTX 5070, using an isolated worktree with a refreshed ignored lockfile:
The complete resident gate passed 65 tests, including the required Vulkan and D3D12 hardware runs. The main-worktree lockfile was left unchanged.